Problems encourage critical thinking, creativity, and (potentially) collaboration as learners find a path between a current state and a goal.
Pattern Ingredients
- Starting conditions or Initial States
- Goal or desired future state
- Constraints or rules
When To Use
- A learner must reach a specific goal from a given starting point or set of conditions.
Are Problems the Right Approach?
- Does the subject matter involve complex, real-world problems or challenges that learners will likely encounter in their field or profession?
- Can the problems or challenges be presented in a way that engages learners’ curiosity and motivates them to seek solutions actively?
- Does the course· One self-contained portion of a program · Assigned 1-4 Competency Units · Contains on average 2-4 competencies. More aim to develop learners’ critical thinking, problem-solving, and decision-making skills?
- Can existing resources or case studies serve as the basis for problem scenarios, providing learners with relevant context and information?
- Can the problems be open-ended, allowing for multiple valid solutions or approaches?
- Are there opportunities for learners to reflect on their problem-solving processes, evaluate their decisions, and learn from successes and failures?
- Is it possible to design assessments or evaluations that assess learners’ ability to analyze and solve problems effectively, providing them with feedback on their problem-solving skills?
- Does the course· One self-contained portion of a program · Assigned 1-4 Competency Units · Contains on average 2-4 competencies. More encourage learners to transfer their problem-solving skills to new situations or contexts, fostering adaptability and creativity?